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Release List

Empires

Empires

64k
Empires aren't built in a day. Engines take even longer.
apEx

apEx

tool
Over 10 years of work on this tool, ultimately used in the creation of about 45 demoscene releases. Enjoy a peek behind the curtain of what we used to create our releases with in the past decade with full source code and project files included.
Regenesis

Regenesis

64k
Just a very quick first test of our new toolchain, Archon to show that it's now production capable.
Clean Slate

Clean Slate

64k
It was time to do something that doesn't involve planets or an extinction level event.
When Silence Dims The Stars Above

When Silence Dims The Stars Above

64k
The conclusion to our trilogy.
Vessel

Vessel

64k
Everything will be fine.
Universal Sequence

Universal Sequence

64k
Ten years of chaos.
Darkness Lay Your Eyes Upon Me

Darkness Lay Your Eyes Upon Me

64k
Our brooding sequel to "One of These Days"
Offscreen Colonies

Offscreen Colonies

64k
We finished before deadline.
One of these days the sky's gonna break

One of these days the sky's gonna break

64k
Depressive space noir.
Bleep and Destroy

Bleep and Destroy

musicdisk
8-bit bleeps meet crushing metal guitars. For the fans of chip'n'roll everywhere!
Supermode

Supermode

64k
Super colors. Super new engine. Super rushed. Supermode.
Actuator

Actuator

64k
After 3 years of no 64k-s, here's a groovy one - including the latest of technology!
Zine #14 Headlines

Zine #14 Headlines

demo
Headlines for issue 14 of Zine, the demoscene magazine.
Invoke

Invoke

64k
A cooperation 64k with our friends Still, an invitation for the Evoke 2008 party.
Luxo 4k

Luxo 4k

4k
A cooperation with RGBA, made especially as a gift for our friends at Pixar.
f07 - The Function 2007 Invitation

f07 - The Function 2007 Invitation

demo
Invitation demo for the Function 2007 party.
fr-057.cns: Arancia

fr-057.cns: Arancia

4k
An improvised co-op between kb^farbrausch and Gargaj at Horde 2007.
Duality

Duality

demo
The first ever full-size demo we made, for the Intel Demo Trailer Competition.
a.D.D.i.c.t. 2

a.D.D.i.c.t. 2

tool
Our home developed content creation tool, we used this one for intros from 2004 to 2006. Project files for most intros created with it are included - don't ask for a "make exe" button because it doesn't have one. This release is only here so you can see how our tool works.
Chaos Theory

Chaos Theory

64k
"One Constant Remains." An up-tempo, high-energy journey through various representations of entropy - by far the heaviest, most aggressive intro we ever did.
Lair

Lair

game
A 96k game created at the party in a few hours because the compo needed some more entries. Nightmare difficulty got a nice laugh on the bigscreen :)
Memento

Memento

64k
Witness the stages of a relationship told by abstract paintings. An attempt to create poetry in motion.
4players.de Teaser

4players.de Teaser

64k
A short promotional intro made for the 4players.de gaming portal.
Binary Flow

Binary Flow

64k
Electro-eyecandy with a strong Tron-influence. Invitation intro for the Assembly 2005 demoparty.
The Prophecy - Project Nemesis

The Prophecy - Project Nemesis

64k
A short movie in 64 kilobytes. Probably the longest running and most arduous intro-project we've worked on so far.
Buenzli 13 Invitation

Buenzli 13 Invitation

64k
Invitation intro for Buenzli13, a Swiss demoparty held in 2004.
Emerald Box

Emerald Box

musicdisk
A chipmusic collection with tracks written by Vincenzo. Each of the emerald stones represents a song.
Saturday Night Scener

Saturday Night Scener

64k
A funk style intro partially done as a response to The Popular Demo by Farbrausch and partially done to release steam by doing something fun.
a.D.D.i.c.t. v0.9

a.D.D.i.c.t. v0.9

tool
The first incarnation of our editing tool, used to create Project Genesis and A Place Called Universe.
Beyond

Beyond

64k
A journey through various beautiful space vistas - in 48 kbytes.
Crystal Vision

Crystal Vision

4k
A quickly hacked together intro, based on BoyC's crystallize routine.
A Place Called Universe

A Place Called Universe

64k
Simple colors, atmospheric soundtrack and a highly philosophical concept. Do not try to understand.
Project Genesis

Project Genesis

64k
Our first release, mainly aimed at showing off highly varied visuals to get the audience's attention. Oldschool megademo style, consisting of many unconnected parts.