Project Genesis
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Articles

GPU Based Texture Synthesis

by BoyC / Conspiracy
I first experimented with texture generation in 2000. For a while I didn't really get far because there weren't too many resources on the topic - until I found an article written by Ile/Aardbei, which I still highly recommend to anyone new to the subject. The article you're reading is meant to be a follow up to Ile's - we now have graphical hardware that is basically built to do this sort of stuff, but using only the GPU to implement a texture generator can be tricky due to the nature of pixel shaders.

The Workings of FR-08's Sound System - Part 4

by KB / Farbrausch
Part 4: Let's talk about synthesizers.

The Workings of FR-08's Sound System - Part 3

by KB / Farbrausch
Part 3: The basic system.

The Workings of FR-08's Sound System - Part 2

by KB / Farbrausch
Part 2: Why are SMF files smaller?

The Workings of FR-08's Sound System - Part 1

by KB / Farbrausch
Part 1 : The concept

Behind the magic - Generating 3d worlds from scratch

by BoyC / Conspiracy
This is a story of a 64k intro modelling tool and explanation of the ideas behind the file format.

Generating textures for 64k intros

by Ile / Aardbei
(Republished with the kind permission of Ile - thanks!)