Articles
GPU Based Texture Synthesis
by BoyC / Conspiracy
I first experimented with texture generation in 2000. For a while
I didn't really get far because there weren't too many resources
on the topic - until I found an article written by Ile/Aardbei,
which I still highly recommend to anyone new to the subject. The
article you're reading is meant to be a follow up to Ile's - we
now have graphical hardware that is basically built to do this
sort of stuff, but using only the GPU to implement a texture
generator can be tricky due to the nature of pixel shaders.
The Workings of FR-08's Sound System - Part 4
by KB / Farbrausch
Part 4: Let's talk about synthesizers.
The Workings of FR-08's Sound System - Part 3
by KB / Farbrausch
Part 3: The basic system.
The Workings of FR-08's Sound System - Part 2
by KB / Farbrausch
Part 2: Why are SMF files smaller?
The Workings of FR-08's Sound System - Part 1
by KB / Farbrausch
Part 1 : The concept
Behind the magic - Generating 3d worlds from scratch
by BoyC / Conspiracy
This is a story of a 64k intro modelling tool and explanation of the ideas behind the file format.
Generating textures for 64k intros
by Ile / Aardbei
(Republished with the kind permission of Ile - thanks!)